Why a script stops working after an update
Nothing you did broke it. Roblox scripts break constantly, and the reason is nearly always one of three things — which you can tell apart in about a minute.
Reason one: the game changed
A script works by reaching into the game's own structure — a folder of enemies, a button named a particular thing, a value at a particular path. When the developer renames a folder, moves a remote or reworks a system, every script that reached for the old shape stops finding it.
This is the most common cause by a distance, and it is the reason a script for a game in active development needs updating every few weeks. The tell is an error naming something specific that no longer exists.
attempt to index nil with 'Remotes'Reason two: the executor is behind
Roblox updates its client, and every executor is broken until it is patched for that version. During that window nothing runs — not this script, not any script.
The tell is that the failure is not specific to one script. If the executor will not attach at all, or every script you try dies the same way, you are waiting on the executor, not on the script's author.
There is nothing to fix on your end here. Patches usually arrive within days; the executors page tracks which are currently working.
Reason three: the loader's host is gone
Almost every script is a loader pointing at a URL. If the author takes the file down, or the host removes it, or the domain lapses, the line still runs and fetches nothing.
The tell is an error about the request rather than about the game — a failed HttpGet, or an empty response. Nothing about your setup will fix this one; the script needs republishing.
Telling them apart
- 1
Try a different script in the same game
If that one works too, your executor is fine and the first script has a problem of its own. If nothing works, the executor is behind. - 2
Read the error
A name from inside the game means the game changed. A failed request means the host is gone. Nothing at all usually means the executor never attached. - 3
Check the date on the script's page
A script last updated months ago, for a game that ships updates weekly, is very likely dead. That date is the honest signal, which is why every script page here shows it.
What makes it less annoying
- Prefer recently updated scripts for games in active development. An old date on a busy game is a warning.
- Keep a second script for the game you play most, so an update does not stop you entirely.
- Give it a few days after a Roblox update before concluding anything is permanently broken. Most of it is not.
Questions
How often do Roblox scripts break?
For a game in active development, every few weeks. Roblox's own client updates add a second cycle on top of that, which breaks every executor at once until each is patched.
Can I fix a broken script myself?
Sometimes, if the break is one renamed path and you can read Lua. Usually not, and usually it is faster to find a script for that game that has been updated since.
The same script works for my friend. Why not for me?
Almost always a different executor, or a different version of one. If theirs is patched for the current Roblox client and yours is not, you get exactly this.
Read next
- Common script errors and what they meanThe handful of errors you will actually see, translated into what went wrong and whether there is anything you can do about it.
- How to choose a Roblox executorThree things separate executors in practice: whether it still works after the last update, what it runs on, and how much is in your way.
- How to run a Roblox scriptWhat an executor is, where the loadstring goes, and what to do when nothing happens. The whole process, start to finish, in five minutes.
Looking for the scripts themselves? Browse the catalogue, or compare executors.